Lighting & Compositing/ Look Development/ CG Generalist
Sailor Bear
This project was completed for my character effects class in Houdini, where I learned to groom and simulate cloth and to integrate them into a fully animated shot. The class was my first deep dive into Houdini, and rather than working within the minimum requirements, I consistently used each assignment as an opportunity to push further into what the software could do. For this character, I designed and modeled the clothes to resemble a sailor teddy bear. Then I built the full groom from scratch, making sure to match with my references, masking density, length, and clumping to achieve a fur that felt weighted and believable. The clothing simulation presented the most complex challenge: I chose to layer multiple cloth pieces on top of one another, simulating the shirt first and then the collar over it, so that each piece would interact with the one beneath it. This kind of layered collision, along with choosing to do a hat and make sure the clothes don’t clip with the hair underneath, was more technically demanding than simulating a single garment, and required a lot of troubleshooting to stabilize. The look development render shown here, alongside the simulation guide breakdowns, documents each layer of the process from still guides through to the final dressed character. In the end we had to produce an animation of the character dancing to show how all the simulations would come together in a real shot.





