Lighting & Compositing/ Look Development/ CG Generalist

Building Hallway
Inspired by my childhood growing up in Europe, and a curiosity to learn more about photogrammetry, I started scanning a variety of objects around vintage stores, such as the old TV and phone, and assembled them into a scene in Houdini. After that, I made the environment in Maya and Substance Painter, besides the plant pots and the bigger plant, which I acquired from Fab.
Responsible for modeling of some assets, photogrammetry, texturing, lighting, rendering & compositing.
4D Gaussian Splats Animation
As I learned more about photogrammetry, the biggest challenge I undertook was to make an animated 3D Gaussian Splat. I scanned a plant that I found near my home, brought it into Houdini, and made it a 3D mesh in order to simulate a droplet of water falling and deforming the leaves using Vellum. Below is an early render test after the setup was done for the plant. At the end, I brought the Gaussian Splat over the deformed leaves using the bend deform node and my simulated mesh, lit, and then composited the scene in Nuke.